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Trial: The Night Parade

Trial is a 6 weeks project made in Unity. Its a short coop game where the players have to fight together through a town overrun by demons using the characters telekinetic powers.

My work during the project was mainly focused on writing a large variety of scripts in C#, such as the characters and the puzzles used in level design, but I also got to expand my knowledge by making and implementing animations with Unity Animator.

Some highlights from the character controller is the way I set up the CharacterController and how it interacts with the animator. This setup lets me write code that, when used with an Enumerator, lets me write code that fits both characters, without risking that the input from one controller ends up affecting the wrong character. As this is a couch co-op game, it was very important that the controller inputs were not mixed up.

The attack manager is one of many places where both input and animation hashes are used. It made the workflow when dealing with the inputs a lot smoother than if one would have to remember all the strings and tags.